Projects
Things I've built

Multiplayer Game Server
Multiplayer turn-based battle system with real-time WebSocket communication. Features ECS architecture, utility AI decision-making, and A* pathfinding with type-based terrain traversal. Supports concurrent battle instances with deterministic replay capability.
Rust
WebSocket
Bevy ECS
Tokio
Docker



Real-Time Livestream Viewer Competition
A scalable, event-driven platform integrating with Twitch's IRC API to enable real-time multi-user participation with sub-second response times. Built using C# with a clean architecture pattern emphasizing separation of concerns and maintainability.
C#
Godot Mono
Twitch API